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Dice and Discord

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Mercury Black arrives at his first Dungeons and Dragons session. He meets the dungeon master, Jaune Arc and the other players: Ruby, Blake, and Neptune. After a couple hours into the session, a heated argument happens between Jaune and Neptune. Ruby and Blake bail, telling Mercury to do the same.

Chapter 2: The Note in the Bones

The basement had been scrubbed raw.

When Mercury descended the stairs the following Friday, the change was a physical shock. The single bulb had been supplemented by a string of soft, faerie-lit LEDs tacked around the ceiling beams, banishing the grim shadows. The pizza box ossuary was gone. The floor was visible, a faded blue carpet patterned with mysterious stains that cleaning had only made more historical. The table was clear, centered under the light, with four chairs arranged with purposeful symmetry. A new, deep-dish pizza steamed in its box on a side table, next to a bowl of pretzels that didn’t look fossilized.

Jaune stood by his DM screen, which was now reinforced with new, hand-drawn panels. He was fidgeting with a set of dice, his posture rigid. He looked like a man awaiting a verdict.

“Whoa,” Ruby breathed from behind Mercury, her backpack thumping to the floor. “You… you cleaned.”

“I said I would,” Jaune said, his voice a little too loud. He gestured vaguely. “I even got the smell out. Mostly. With vinegar. It smells like vinegar and fantasy now.”

Blake slipped past them, her movements silent. She placed a stack of pristine rulebooks on the table with a soft, definitive thump. “An improvement,” she said, her amber eyes scanning the room. “The feng shui is less ‘impending nervous breakdown.’”

That got a weak smile from Jaune. “Thanks. I think.”

They settled in. The silence wasn’t the electric, hostile silence of before. This was different. Fragile. Precautionary. Mercury pulled out Krath’s character sheet, the edges already softened from his idle handling during the week. Ruby unloaded a new set of glittering dice and a notebook covered in sketches of armor. Blake simply opened the Player’s Handbook to a bookmarked page, her expression one of serene readiness.

Jaune took a deep breath, the sound shaky in the quiet room. He picked up a pencil, then set it down. “So. We’re back in the Drunken Minotaur. The ghoul… the ghoul is dead. Krath’s kill.” He nodded at Mercury, a flicker of gratitude in his eyes. “The tavern keeper is weeping with thanks, offering free ale for a week. The other patrons are staring at you all with a mix of awe and fear. The… the body is at your feet.”

He was stumbling, the narrative flow rusty. The shadow of the last session loomed.

Ruby jumped in, her voice bright with forced cheer. “Lyra Brightshield approaches the gross corpse! She gives it a pious poke with her boot. ‘A foul creature, but felled by a just hand. We should ensure it bears no curse.’ She looks to Elara for guidance.” She nodded at Blake.

Blake’s character, Elara, was a cleric of a twilight deity. She inclined her head. “Elara kneels, murmuring a prayer of unmaking. She examines the remains not for curses, but for clues. What animated it here, in this place?” She looked at Jaune. “Do I find anything?”

Jaune blinked, then seized the thread. “Right. Yes. Roll… Investigation.”

Blake rolled. A sixteen. Jaune consulted a note, his brow furrowed. “The ghoul’s flesh is necrotic, but the corruption is… fresh. Localized. This wasn’t a creature risen from a graveyard. It was made. Recently.” He paused, his voice gaining a sliver of confidence. “And there’s something… something wedged between its ribs. Not a bone. Something folded. Leathery.”

“I’ll get it,” Mercury said. He didn’t need to roll. Krath was already the one with the knife, the one comfortable with the dead. He described Krath using the tip of his dagger to work the object free, wiping the gore on the ghoul’s rags before unfolding it.

It was a scrap of hide, cured and tough. On it, in a dark, meticulous ink that was unmistakably Jaune’s own handwriting, were words.

Jaune didn’t narrate them. He slid a physical prop across the table—an actual piece of tea-stained parchment, folded tight. His hand was trembling.

Mercury took it. The paper felt real. He unfolded it, the crackle loud in the hushed basement. Ruby leaned over, her red hair brushing his arm. Blake watched, utterly still.

The note read:

If you are reading this, you chose to stay.

The world is not what you were told. The frost in the high passes whispers your name, Ruby. The stolen library dreams of your voice, Blake. The shadow you wear, Mercury, belongs to a longer line than you know.

Seek the Gate of Whispers in the city of Vale. Ask for the man with two different eyes.

Beware the clean and silent ones.

– A Friend in the Cinders

No one spoke. The hum of the computer, the faint buzz of the lights—it all faded into a white noise of pure focus. Mercury stared at the words the shadow you wear. Krath’s backstory, the one he and Jaune had hastily built, mentioned only a forgotten mentor. Nothing about a line. A cold thrill, entirely separate from the basement’s temperature, traced his spine.

Ruby broke the silence, her voice a hushed whisper. “Lyra… Lyra’s family crest is a frostflower. Her brother disappeared in the northern peaks two years ago.” She looked at Jaune, her eyes wide. “You remembered.”

Jaune’s cheeks flushed. “It’s in your backstory document.”

“No one reads those,” Ruby breathed, a grin breaking through her awe.

Blake was staring at the phrase the stolen library. Her character, Elara, was an archaeologist of forbidden lore. She had written a single line about a lost archive in her history. One line. She looked from the parchment to Jaune, her analytical gaze softening into something profound. “This is the lead I mentioned. This is it.”

Mercury finally found his voice. “Krath wouldn’t trust this.”

“Why not?” Ruby asked.

“It’s too convenient. A dead messenger with a personalized letter? It’s a trap. Or someone’s playing a deeper game.” He was surprised by the conviction in his own words. He wasn’t just Mercury deciding; he was Krath, assessing.

“That’s a valid read,” Jaune said, and now his voice was steady, a conductor’s calm settling over the room. “The note is ominously helpful. Krath’s instincts are sharp. What does the party do?”

The question hung in the vinegar-and-fantasy air. It was no longer a fragmented group picking up pieces. It was a party with a secret, a shared mystery that belonged to them alone.

“Elara wants to know who the ‘clean and silent ones’ are,” Blake said, her fingers tapping the rulebook. “She’ll search her knowledge of cults and clandestine orders.”

“Lyra thinks it’s a sign from her brother,” Ruby countered, her energy focusing into a low, eager intensity. “The frost whispers? That’s what he used to say. We have to go to Vale.”

Both women looked at Mercury.

Krath the Shadow would walk away. He’d melt into the alleyways and investigate on his own terms. That’s what the lone wolf would do. Mercury felt the die in his pocket, the memory of the natural twenty, the way Ruby had cheered for him, the way Blake had silently stood her ground. He thought of the text chat: We’ll be there.

“Krath thinks it’s a trap,” Mercury said slowly, watching Jaune’s face. The DM gave nothing away, his eyes guarded behind the screen. “But he’s been alone a long time. And a trap you see coming is just a door with a tricky lock. He’ll go to Vale. But he’s watching. Everyone.”

A real, unforced smile spread across Jaune’s face. It transformed him. The nervous energy channeled into a vibrant, contained excitement. “Then it’s settled,” he said, picking up his dice. “The road to Vale is three days’ travel through the farmlands of Patch. You gather your gear from the inn. The morning is crisp, the kind of cold that promises change. As you pass the last milestone and the city’s distant spires first scratch the skyline, what do you do?”

The session unfolded not as a series of rolls, but as a conversation. Blake researched, rolling high enough for Jaune to reveal a rumor of a faction called the “Order of the Silent Tide,” known for purging magical anomalies without a sound. Ruby described Lyra polishing her family’s frost-engraved shield, her usual boisterousness tempered by a quiet determination. Mercury had Krath scout ahead on the road, finding signs of another, larger party’s passage—wheel ruts too deep for merchants, boot prints with a distinctive, military-grade tread.

They were in the world, truly in it, and Jaune’s world was breathing around them. He described the way the afternoon light gilded the fields, the suspicious eyes of roadside farmers, the taste of dust and coming rain.

When they finally stood before the immense, rain-slicked gates of Vale as the first drops began to fall, Jaune leaned forward, his face illuminated by the warm glow of the LED lights. “The Gate of Whispers isn’t on any city map. You’ll have to ask in the right places. The rain picks up, turning the crowded, cobbled streets into a chiaroscuro of lantern light and oily shadows. Where do you begin?”

Ruby grabbed her pencil. “The seediest tavern we can find. ‘Ask for the man with two different eyes’ in a place like that.”

“I have a contact,” Blake said, examining her notes. “A bookbinder in the artisan quarter. She trades in information as well as parchment.”

Mercury felt a grin tug at his own lips. “Krath knows a fence near the river docks. He deals in secrets, too. For a price.”

Jaune gathered his dice, the clatter like the pattering rain on the city stones. “Then split up,” he said, his voice dropping to a conspiratorial rumble. “Meet back at the sign of the Broken Helm by midnight. And remember.” His eyes met each of theirs in turn, the game and the reality in the basement blurring into one potent truth. “Beware the clean and silent ones.”

The chapter of their story had turned. The note in the ghoul’s ribs was more than a plot hook; it was a covenant. Upstairs, the real world waited, damp and ordinary. But down here, in the cleaned-up sanctuary, the city of Vale spread out before them, vast, mysterious, and theirs to explore together. The dice were ready. The rain fell. The game was on.

The rain in Vale became a character itself, a constant, drumming presence Jaune painted with words that made the basement’s air feel damp. “It’s not a storm,” he murmured, his voice hushed as Blake’s cleric, Elara, navigated the slick cobbles of the artisan quarter. “It’s a settling, a cold mist that soaks through your cloak and finds the seams in your boots.”

In the bookbinder’s shop, the scent of glue and aging paper was a tangible ghost. Blake, as Elara, described tracing a finger along a gilded spine. “I ask for a specific folio on pre-Imperial sigils,” she said, her real-world voice adopting a smoother, more diplomatic tone. “And when she brings it, I’ll say the note told me to seek a man with two different eyes.”

Jaune nodded, rolling a die behind his screen with a soft tap. “She freezes. Her hands, which were so sure with the books, go still. She looks at you, not with fear, but with a profound, weary recognition.” He slid a note to Blake. It read: Her whisper is paper-dry. ‘He drinks at the Guttering Candle, down by the tanner’s stream. But child, you did not hear it from me. And wipe your feet on the way out—the mud you track is not all from the streets.’

Meanwhile, Ruby’s paladin charged into a tavern called the Filthy Stirge with unnerving gusto. “Lyra slams two silver pieces on the bar and asks about the two-eyed man!” Ruby announced, grinning.

Jaune rubbed his temple, but he was smiling. “The bartender, a man with a scar where his nose should be, stares at you. The whole place goes quiet. He says, ‘Only man with two different eyes I know is dead. Got ‘em plucked out by rival thieves and replaced with glass. He’s buried in the potter’s field.’” Ruby’s face fell, a perfect mirror of Lyra’s deflation.

Mercury’s approach was quieter. He described Krath finding the fence’s riverside shack, the air thick with the smell of fish and chemical tanning. “I don’t ask,” Mercury said, his voice low. “I show him the note. I put it on his counter, along with five gold pieces. I say nothing.”

Jaune’s eyes gleamed. He made Mercury roll a Deception check. The die clattered.

A natural nineteen.

“The fence, a gaunt man named Silas, looks at the gold, then at the note. He doesn’t touch either.” Jaune steepled his fingers. “He lets out a breath that smells of cheap wine and rotting teeth. ‘The Guttering Candle,’ he rasps. ‘Tell him Silas sent you. And take your money back. That note is currency enough. I want no more of its business.’” Mercury felt a chill that had nothing to do with the basement.

They reconvened at the Broken Helm in-game, sharing their findings under the watchful eye of a barkeep who polished the same tankard for ten minutes. The Guttering Candle was a known, wretched hole. The man with two different eyes was a ghost, a rumor, or a trap.

“We go,” Ruby said, without hesitation. Blake nodded. Mercury simply shrugged, the embodiment of Krath’s grim commitment.

Jaune described their descent into the city’s underbelly, where the rain mixed with the foul runoff of the tanneries. The Guttering Candle was a leaning structure of blackened wood, its sign a melted stump of wax. The air inside was a solid wall of smoke and sour ale.

And there, in a corner, a man watched them.

He was old, his face a roadmap of scars. His left eye was a pale, milky blue. His right was a dark, sharp brown. He watched them approach, his hands resting on a stained table. No drink sat before him.

Elara spoke first, her voice calm. “We were told to seek you.”

The man’s heterochromatic gaze swept over them, lingering on Lyra’s frostflower shield, on Elara’s holy symbol, on Krath’s shadow-cloaked form. His voice was gravel. “The cinder-friend wrote. Said you might come. Said you’d be a fool’s hope.” He leaned forward. “The Silent Tide is already here. In this city. They’ve taken the Gate.”

Mercury leaned in. “Taken it how?”

“Not by force.” The man’s good eye twitched. “By purification. They cleaned it. They silenced it. It’s just a stone arch now, in a forgotten square. The magic is scoured raw. You’re too late.”

The revelation landed in the basement with the weight of a physical blow. Ruby slumped back. Blake’s pen stopped. Mercury stared at the table, thinking.

Jaune let the silence hang, the only sound the faint buzz of the lights. Then he spoke, his words measured. “He sees your despair. He reaches into his tunic and pulls out a small, soot-blackened lodestone. ‘The Gate is dead,’ he whispers. ‘But the key is not. They seek it. You must find it first. Look to the founder’s crypt, in the temple district. Where the first stone was laid.’ He presses the lodestone into Elara’s hand. It’s warm.’” Jaune looked at the clock. “And that’s where we’ll end tonight.”

A collective breath was released. The tension of the investigative hunt dissolved into the exhausted, satisfied quiet of a journey begun.

“That was incredible,” Ruby whispered, her eyes wide.

“The way you wove our backstories in,” Blake added, a rare, full smile on her face. “The frost, the library… it wasn’t just fluff.”

Jaune beamed, a flush of pride erasing the last of his earlier anxiety. “You guys made it easy. You engaged. You did things.”

They packed their character sheets and dice slowly, reluctantly. The cleaned basement now felt like a hallowed space, a successful laboratory. The conversation was a warm murmur of tactics and speculation—about the lodestone, about the Silent Tide, about the founder’s crypt.

Mercury helped Ruby with her chair. Blake and Jaune discussed the theological implications of a ‘purified’ magical gate. The goodbyes at the front door were cheerful, promises of next week already in the air.

Outside, the real night was clear and cold, a stark contrast to the perpetually damp Vale they’d just left. Stars pricked the velvet sky. Blake and Jaune headed one way, their voices fading.

Mercury fell into step beside Ruby on the path toward the bus stop. Their breath fogged in the air. The adrenaline of the game was still there, a pleasant hum, but it was softening into something quieter, more personal.

“Lyra was awesome tonight,” he said, shoving his hands in his pockets.

Ruby bounced on her heels, her enthusiasm spilling into the real world. “She was! But Krath was so cool! The way you just showed the note? Perfect.” She mimicked his low voice. “‘I say nothing.’ So slick.”

He laughed, a short, genuine sound. “It seemed like a Krath move.” He paused, the words forming before he could second-guess them. The shared victory of the session, the focused energy around the table, made the question feel possible. “Hey. This was fun. Like, really fun. Would you… want to do something else? Not D&D. Just, I don’t know, get coffee or something?”

Ruby stopped walking.

She turned to look at him, her silver eyes wide in the dim streetlight. A flush, deep and rosy, spread from her cheeks to the tips of her ears. She blinked, a quick, startled motion, then a smile broke across her face—brighter than her in-game cheers, more real.

“Yeah,” she said, the word a soft puff of fog. “Yeah, I would. That’d be… really nice.”

That’d be… really nice.”

The walk to the bus stop became a different kind of journey. The silence between them was no longer just an absence of sound; it was a new, fragile space where the echo of his question still hung. Mercury could feel his own pulse in his fingertips. Ruby walked beside him, her steps a quick, syncopated rhythm against his longer, measured strides.

They reached the fluorescent glare of the shelter, its schedule fogged behind scratched plexiglass. “So,” Ruby said, the word bright and deliberate. “There’s a place near campus. The Dusty Tome. It’s open late.”

“Sounds like a wizard’s front,” Mercury said, the corner of his mouth lifting.

“It kind of is! The owner has a giant beard and everything. But the chai is actually magical.” She looked up at him, her earlier fluster settling into a warm, open curiosity. “Your bus comes first.”

He saw its headlights approaching, a yellow smear in the distance. A sudden, irrational panic gripped him—that this tentative thread would snap with the closing of bus doors. “Tomorrow?” he asked, the word rushing out. “Four o’clock?”

“Four’s perfect,” she nodded, and the bus hissed to a stop beside them, its doors groaning open. “Text me?”

“Yeah.” He climbed the steps, the moment feeling both monumental and absurdly ordinary. He flashed his pass and found a seat by a window smudged with ghosts of fingerprints. Ruby gave a small, quick wave from the sidewalk, her silhouette sharp in the retreating light, before turning away.

The bus smelled of stale warmth and industrial cleaner. Mercury replayed the last five minutes on a loop, analyzing every micro-expression. She’d said yes. She’d blushed. She’d suggested a place.

The Dusty Tome did, in fact, smell of parchment and roasted cardamom. It was a narrow cave of a shop, shelves buckling under the weight of second-hand engineering textbooks and fantasy novels with cracked spines. Mercury arrived at 3:58, his hands shoved deep in his jacket pockets.

Ruby was already there.

She was tucked into a corner booth, a massive, steam-spewing mug cradled in her hands. She’d changed out of her usual hoodie into a dark red sweater, and her hair was down, a cascade of black and crimson over her shoulders. She was studying a diagram in a notebook, her brow furrowed in fierce concentration.

He stood for a second, just watching. This was a different Ruby than the one who cheered for critical hits. This was a focused, quiet version, her energy turned inward. He walked over, the old floorboards creaking under his boots.

She looked up, and the focused expression dissolved into a smile that made her eyes crinkle. “Hey! You found it.”

“The beard is impressive,” Mercury said, sliding into the booth opposite her. He nodded toward the counter, where a man who did indeed resemble a dwarven sage was meticulously tamping espresso.

“Told you.” She closed her notebook. “So. You survived your first real session.”

“Barely,” he said, a dry laugh escaping him. “I thought Neptune was gonna flip the table for a second there. That was… intense.”

A shadow passed over Ruby’s face, brief but real. “Yeah. It shouldn’t have gotten like that. Jaune… he puts everything into that world. When someone treats it like it’s arbitrary, it cuts him. But!” She brightened, tapping her nails against her mug. “Last week was good. Really good. You’re a natural, you know?”

He ordered a black coffee when the bearded man wandered over, his voice a gravelly rumble. The compliment warmed him more than the drink ever could. “It’s just problem-solving with dice,” he deflected. “And I liked the note thing. The physical prop. That was cool.”

“Jaune goes all out when he’s not being defensive.” She sipped her chai, then leaned forward, her voice dropping to a conspiratorial level. “Okay, real talk. What’s Krath’s deal? The ‘shadow you wear’ line? Jaune showed me nothing. I’m dying here.”

Mercury wrapped his hands around his arriving mug, the heat a grounding scald. He’d given Jaune the barest skeleton: an orphan, a mentor who taught him to pick locks and disappear, a vague sense of unfinished debt. Now, under Ruby’s genuine, probing gaze, the silhouette of the character yearned for flesh.

“He doesn’t know who his parents were,” Mercury started, the words coming slowly. “The mentor, Locke, he never talked about where he found him. Just that there was a… legacy. Something waiting. Krath thinks it’s probably a bounty. Or a throne he doesn’t want.” He took a sip of the bitter coffee. “The note scared him. Because it means someone else knows the shape of that empty space.”

Ruby listened, utterly still. She didn’t interrupt. She just absorbed it, her silver eyes reflecting the low, warm light of the café’s mismatched lamps. “That’s good,” she said finally, softly. “That’s really good. It’s not a revenge plot. It’s an identity plot. Lyra’s is all about family, you know? Protecting the memory of hers. Blake’s is about reclaiming forbidden knowledge. But Krath’s is about building a self from scratch.” She blinked, as if realizing how analytical she sounded. “Sorry. I get really into character craft.”

“Don’t apologize,” Mercury said, and he meant it. Her passion was magnetic, a direct current that made the mundane world feel charged with potential. “It’s why you’re good at it. You see the machinery under the skin.”

“What about you?” she asked, tilting her head. “Why’d you say yes to Jaune’s weird flyer? ‘Seeking adventurers for a perilous journey’ was literally what it said.”

He traced a water ring on the table. The truth was a dull, heavy thing: loneliness, the stifling routine of classes and a studio apartment that never felt lived-in. The desire to be part of a collective purpose, even a fictional one. “Needed a new social outlet,” he said, giving her the simplified, honest version. “My life was starting to feel like a spreadsheet. This is… not that.”

“I get that,” she said, and the simple empathy in her voice felt like a gift. “It’s why I started. After my mom… things got really quiet. The game gives you a script when you don’t have one. Friends who show up every week.” She played with the foil of her teabag wrapper, folding it into a tiny, intricate shape. “Even when one of them is a total jackass.”

“Is Neptune always like that?”

“He’s competitive. He treats it like a video game he needs to win. Jaune’s world doesn’t work like that. It’s about the story.” She looked out the window at the passing traffic, her expression turning thoughtful. “Last session, after you all left… he apologized. To me and Blake. Profusely. He was almost shaking. I think he genuinely thought we’d never come back.”

The image of Jaune, alone in his scrubbed-clean basement, haunted by the specter of his own outburst, was a poignant one. “We came back,” Mercury said.

“We did.” Her gaze returned to him, steady and clear. “And it was better.”

They talked for another hour. The conversation meandered from the tactical implications of the Silent Tide’s “purification” magic to their majors—her in mechanical engineering, him in criminal justice—to the undeniable superiority of pizza with pineapple. The initial nervous energy melted into an easy, rhythmic exchange. He made her laugh with a story about a disastrous community service project. She described building a functional, miniature trebuchet for a class project with terrifying enthusiasm.

When the dusk began to bleed into proper night outside the window, painting the world in deep blues and amber streetlight, Ruby stretched. “I should probably head back. I have a lab report that’s not going to write itself.”

Mercury nodded, the pleasant bubble of the last hour threatened by the mundane reality of deadlines. He pulled out his wallet, but she waved him off. “I got this one. You got the next dungeon delve.”

They gathered their things, the simple statement ‘the next one’ hanging between them as a promise. He held the door for her, the bell jingling overhead. The night air was crisp, sharpening the senses after the café’s cozy haze.

They walked in silence for a block toward the student housing complex, their shoulders occasionally brushing. The comfortable quiet felt earned.

“So,” Ruby said as they reached the path to her building. “Next Friday. Founder’s crypt. Probably full of undead and complex moral dilemmas.”

“Can’t wait,” Mercury said, and he found he genuinely meant it.

She smiled, a quick, bright thing in the dark. “Me neither. Goodnight, Mercury.”

“Night, Ruby.”

He watched her walk up the path, a flash of red under a security light before a door swallowed her. He turned, heading toward his own apartment, the memory of the coffee’s warmth, the sound of her laugh, and the lingering mystery of the soot-blackened lodestone turning the familiar streets into something new. The game was waiting. But so was this, the fragile, real-world connection thrumming with its own quiet potential. The story, it seemed, was unfolding on more than one plane.

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