Cover of The Dice of Destiny

The Dice of Destiny

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Y/n Wicker a female voice actor who was born biologically with a dick no pussy, silver blue eyes, 6’1, and short hair. She is a newest member to Critcal Role and long time friend of Matt Mercer and Laura Bailey

Chapter 2: The Natural Twenty

The die stopped.

A perfect twenty stared up from the wood grain, black and unequivocal.

For a heartbeat, there was silence. Then the table exploded.

Laura’s shriek of delight was the first thing to pierce the quiet, followed by Sam’s booming “YES!” as he half-rose from his chair. Travis let out a low whistle, grinning. Liam and Taliesin both applauded, the soft, genuine kind. Marisha whooped, and Ashley’s quiet “Oh, amazing!” slipped through the commotion.

The sound was a physical wave, warm and buoyant, crashing over Y/n. She let out a breath she hadn’t realized she’d been holding, a laugh bubbling up from her chest. Her first roll. A natural twenty.

“That’s how you make an entrance,” Laura whispered, leaning in again, her voice thick with glee as she delivered the line she’d clearly been waiting to use. She slapped a high-five against Y/n’s palm, the smack crisp in her headphones.

Matt was already smiling, that storyteller’s glint in his hazel eyes. He steepled his fingers. “Alright. Elara. With that level of scrutiny, the world sharpens into impossible detail.” His voice dropped, drawing them all back into the mist. “The glint is not just a piece of ore or lost coin. It’s the corner of a small, ornate lockbox, wrought in a silvery metal that seems to drink the faint light. It’s been deliberately placed, not dropped. The earth around it is ever-so-slightly disturbed, but your eyes trace the patterns—it’s meant to be found. The trap isn’t in the box itself, but in what’s around it. You see three nearly-invisible silken tripwires, ghostly filaments connecting to poisoned needles nestled in the bark of the surrounding trees. A classic Sentinel Weave. Disarmable, but lethal if triggered.”

Y/n-as-Elara spoke, the rogue’s confidence flooding into her tone. “I point them out. Carefully. Then I kneel, my tools already in my hands. I work on the tripwires first. Slow. Steady.” She rolled again, this time for Sleight of Hand. A solid sixteen. The tension was different now—not about her, but about the story.

“With practiced ease, you deactivate the mechanism,” Matt narrated. “The needles retract with a soft click. The forest seems to hold its breath. Now, the box.” He paused, letting the moment hang. “The lock is intricate, elven in design, but weathered by centuries. It yields to your picks. Inside, nestled on a bed of crumbled velvet, are two things. A handful of moon-touched sapphires, raw and glowing with a soft inner light. And beneath them, a pendant.”

He leaned forward, his description becoming tactile. “It’s a teardrop of obsidian, held in a cage of tarnished silver vines. It is utterly, profoundly black. It doesn’t reflect light; it swallows it. And as your fingers hover near it, Elara, you feel a… pull. Not from the box. From the stone. A low, resonant hum in the back of your teeth. A whisper that isn’t sound, but thought. It offers… clarity. It promises you could see every lie, every hidden motive, every secret step in the dance of the world. All for the simple price of… wearing it.”

The room grew still. The game was back, fully.

“I don’t touch it,” Y/n said immediately, but her voice as Elara wavered, conflicted. “I… I describe it to the others. But I can’t look away from it.”

“The whispers are persuasive,” Matt said softly, directly to her. “They feel less like an invasion and more like the voice of your own most cunning instincts. They sound… reasonable.”

Lyra, Laura’s sorcerer, practically vibrated. “Ooh, shiny dark magic! Let me see!” Laura-as-Lyra chirped. “I have a Hypothesis.”

Travis’s character, a grizzled fighter named Thorne, grunted. “Smash it. Nothing good comes in a box that needs poisoned needles to protect it.”

A debate erupted around the table, in-character and out. Sam’s bard wanted to write a ballad about it. Liam’s wizard urged caution and study. Taliesin’s cleric murmured a prayer of warding, his fingers tracing an invisible symbol in the air.

Through it all, Y-n felt the amulet’s imagined weight. The promise in Matt’s words was seductive, a plot hook baited with character depth. She rubbed her left forearm, feeling the raised ink of the dragon under her thumb. A comfort. A reminder.

“What does Elara do?” Matt asked finally, the question hanging in the coffee-scented air.

Y/n looked at the miniature of her rogue, then at her friends’ faces, all watching, invested. She made a choice.

“Elara closes the box,” she said, her voice firm. “The latch snaps shut with a final sound. ‘We are not equipped for this. Not here,’ she says, her own voice sounding strange in her ears. ‘But we are taking it with us.’ She wraps the box in a spare cloak, insulating it, trying to mute the call of it.” She met Matt’s gaze. “The whispers… they don’t stop. They just get quieter. More patient.”

Matt nodded slowly, a master seeing a thread being pulled. “Very well. The box is secured. But the forest has been watching. And as you stow the wrapped bundle, the mist ahead… parts. Something large moves between the trees, a shadow against the deeper grey. A low growl ripples through the ground, vibrating in the soles of your boots. It has caught the scent of the opened box. And it is hungry.”

He spread his hands on the table. “Roll for initiative.”

The frantic scramble for dice followed. The mood shifted in a heartbeat from contemplative dread to focused adrenaline. Y/n grabbed her d20 again, the phantom echo of that perfect first roll still humming in her veins. The amulet was a problem for later. The beast in the mist was a problem for now.

As Liam called out his number, as Travis cracked his knuckles, Y/n caught Laura’s eye. Laura winked, then looked down at her own dice, a sly smile playing on her lips. The game was on. And somewhere, in the back of her mind, Y/n could still hear the obsidian whisper, a dark melody under the rhythm of the rolling dice.

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