Free tool

Beat Sheet Generator

Pick a story structure and your word count. Get every beat in order, with a word target for each and space to write your own. Free, no sign-up.

Structure Surprise me
Structure
Target length5000–400000
Premise
No sign-up · nothing to install
See some examples

See how it works

Filled-in examples from real story ideas. Drag to see the rest.

  1. 1Pick a structure and your word count
  2. 2Write what happens in each beat, or let AI suggest it
  3. 3Download it, or write it in DreamPress
What went in
Romance · 10 beats78,000 wordsA sea-fed lido, a condemned sea wall, and the engineer who left.
1 · Two Worlds8% of the book · 6,300 words
#1
BeatTwo Worlds
Share8%
Target words6,300
2 · The Meet6% of the book · 4,600 words
#2
BeatThe Meet
Share6%
Target words4,600
3 · The Objection6% of the book · 4,600 words
#3
BeatThe Objection
Share6%
Target words4,600
4 · Forced Proximity16% of the book · 12,500 words
#4
BeatForced Proximity
Share16%
Target words12,500

Romance across 78,000 words. Shares are the usual proportions for this structure, rounded to the nearest hundred words.

1. Two Worlds

Establish both leads apart: what each wants and what each is missing. Aim for about 6,300 words.

What happens

Nell opens the Saltmarket alone at seven and logs 9.4 degrees. Two hundred miles inland, Ovide takes a six-week coastal survey because it is the one contract that will not follow him home.

2. The Meet

First contact, with friction. The reader should want them in a room together. Aim for about 4,600 words.

What happens

He is already in the water when she comes to open up, swimming the lengths he used to swim, with the survey folder left on the steps.

3. The Objection

The reason this cannot work, stated by circumstance or by them. Aim for about 4,600 words.

What happens

His brief is to price the demolition of the sea wall. Anything he writes that keeps the lido open is a lie, and every councilor in the room knows he used to work here.

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5 · Falling14% of the book · 11,000 words
#5
BeatFalling
Share14%
Target words11,000
6 · Midpoint6% of the book · 4,600 words
#6
BeatMidpoint
Share6%
Target words4,600
7 · Rising Stakes16% of the book · 12,500 words
#7
BeatRising Stakes
Share16%
Target words12,500
8 · The Dark Moment8% of the book · 6,300 words
#8
BeatThe Dark Moment
Share8%
Target words6,300
9 · The Grand Gesture12% of the book · 9,400 words
#9
BeatThe Grand Gesture
Share12%
Target words9,400
10 · Happy Ever After8% of the book · 6,200 words
#10
BeatHappy Ever After
Share8%
Target words6,200
4. Forced Proximity

Trap them in the same space, job, house or problem. This is the engine. Aim for about 12,500 words.

What happens

The survey needs a full tidal cycle every day for a month. That means her gate, her crank, her log book and her, at four in the morning, for thirty days.

5. Falling

Small acts of attention. Let each one see the other doing something private. Aim for about 11,000 words.

What happens

She catches him rehanging the changing-room door at midnight. He catches her teaching a terrified sixty-year-old to put her face in the water.

6. Midpoint

They commit — a kiss, a confession, a decision — and the stakes invert. Aim for about 4,600 words.

What happens

They swim the winter mile together, and on the walk back she tells him about the 2019 letter. He says he can work with that, and files the first half of the survey without mentioning it.

7. Rising Stakes

The secret surfaces, the outside world pushes back, the cost becomes real. Aim for about 12,500 words.

What happens

Councilor Speight pulls the 2019 file and reads it into the record. The insurers withdraw, Sam resigns rather than be questioned, and the license hearing is brought forward three weeks.

8. The Dark Moment

They separate, each believing they are doing the right thing. Aim for about 6,300 words.

What happens

Ovide files the honest second half, which condemns the wall and closes the lido with it. Nell finds out from the notice taped to her own gate.

9. The Grand Gesture

Somebody gives up the thing they protected in beat one. Aim for about 9,400 words.

What happens

She stands up at the hearing and reads her aunt's refusal letter aloud, with her own name on the envelope, before anyone else can use it against him.

10. Happy Ever After

Show the new normal, and prove the change with one small ordinary scene. Aim for about 6,200 words.

What happens

The wall is rebuilt to his design over two winters. The sixtieth season opens late, in June, with Nell teaching the Tuesday beginners and the log kept in two hands.

What went in
Kishōtenketsu · 4 beats42,000 wordsA retired bus driver inherits plot 19 and a forty-year feud.
1 · Ki — Introduction25% of the book · 10,500 words
#1
BeatKi — Introduction
Share25%
Target words10,500
2 · Sho — Development35% of the book · 14,700 words
#2
BeatSho — Development
Share35%
Target words14,700
3 · Ten — Twist20% of the book · 8,400 words
#3
BeatTen — Twist
Share20%
Target words8,400
4 · Ketsu — Conclusion20% of the book · 8,400 words
#4
BeatKetsu — Conclusion
Share20%
Target words8,400

Kishotenketsu across 42,000 words. Shares are the usual proportions for this structure, rounded to the nearest hundred words.

1. Ki — Introduction

Establish people and place with no promise of trouble. Aim for about 10,500 words.

What happens

Bridie takes the keys to plot 19 in May: a shed, forty years of notebooks, a bed of leeks she has no idea how to lift, and a committee that meets on Tuesdays whether she comes or not.

2. Sho — Development

Deepen it. Let the reader settle into the rhythm of this world. Aim for about 14,700 words.

What happens

A whole allotment summer — the watering rota, the shed roof, the Tuesday teas, the shows she is talked into judging, and Mr. Ilesanmi on plot 20 declining to speak to her across four feet of path.

3. Ten — Twist

An unrelated element arrives and recontextualises everything above it. Aim for about 8,400 words.

What happens

The show schedule lists Gerard Doyle's leeks as a joint entry, submitted every September since 1984 in two different hands. The second hand is Mr. Ilesanmi's.

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4. Ketsu — Conclusion

Reconcile the two halves. The change is in understanding, not in victory. Aim for about 8,400 words.

What happens

Bridie enters the leeks under both names and comes fourth. Mr. Ilesanmi brings the other half of the notebooks round on the Sunday and stays until it gets dark.

What went in
Three-Act · 8 beats85,000 wordsA night lock-keeper has logged the same unmanifested barge eleven times.
1 · Hook5% of the book · 4,200 words
#1
BeatHook
Share5%
Target words4,200
2 · Inciting Incident7% of the book · 5,900 words
#2
BeatInciting Incident
Share7%
Target words5,900
3 · First Plot Point8% of the book · 6,800 words
#3
BeatFirst Plot Point
Share8%
Target words6,800
4 · Rising Action15% of the book · 12,800 words
#4
BeatRising Action
Share15%
Target words12,800

Three-Act across 85,000 words. Shares are the usual proportions for this structure, rounded to the nearest hundred words.

1. Hook

Character, world and a question the reader wants answered. Aim for about 4,200 words.

What happens

3:40 a.m. on a fourth Tuesday. Ines locks the barge through, writes the twelfth entry with the manifest column left blank, and finds her transfer request back in her pigeonhole, unsigned.

2. Inciting Incident

The event that makes the ordinary plan impossible. Aim for about 5,900 words.

What happens

The port announces the automation date: nine weeks, after which the lock house closes and the paper log is pulped.

3. First Plot Point

They commit. The door closes behind them. Aim for about 6,800 words.

What happens

She photographs every page of the log and posts the copies to herself, at an address her daughter does not know about.

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5 · Midpoint5% of the book · 4,200 words
#5
BeatMidpoint
Share5%
Target words4,200
6 · Complications25% of the book · 21,300 words
#6
BeatComplications
Share25%
Target words21,300
7 · Crisis15% of the book · 12,700 words
#7
BeatCrisis
Share15%
Target words12,700
8 · Climax and Resolution20% of the book · 17,100 words
#8
BeatClimax and Resolution
Share20%
Target words17,100
4. Rising Action

Attempts and consequences, each costing more than the last. Aim for about 12,800 words.

What happens

She works the pattern out — fourth Tuesdays, always on Renner's rostered nights off — and asks Kit to swap a shift so she can watch the towpath instead of the gates.

5. Midpoint

A reversal or a revelation that changes what the story is about. Aim for about 4,200 words.

What happens

Kit takes the swap and photographs Renner meeting the barge at 3:40 with a clipboard and a set of port keys he was supposed to hand back in March.

6. Complications

The plan stops working; allies become a problem; the clock speeds up. Aim for about 21,300 words.

What happens

The port's investigator interviews Ines about a discrepancy dated June. Her own envelope is the discrepancy. Kit is suspended, Prue's college offer arrives, and the tenancy comes up for renewal in the same week.

7. Crisis

The worst choice, between two things they cannot both keep. Aim for about 12,700 words.

What happens

Renner offers her the day shift, backdated, in writing. Taking it means the June entry stays blank and Kit stays suspended.

8. Climax and Resolution

The confrontation, then the shape of the life that follows. Aim for about 17,100 words.

What happens

She locks the barge through one last time with the investigator standing in the lock house and the book open, and names the June envelope herself, first. It costs her the transfer, the flat and eleven years of clean record, and it is the only version she can live in.

What went in
Save the Cat · 15 beats115,000 wordsA glazier bids to reglaze a house sealed for exactly eleven years.
1 · Opening Image1% of the book · 1,100 words
#1
BeatOpening Image
Share1%
Target words1,100
2 · Theme Stated1% of the book · 1,100 words
#2
BeatTheme Stated
Share1%
Target words1,100
3 · Set-Up8% of the book · 9,200 words
#3
BeatSet-Up
Share8%
Target words9,200
4 · Catalyst2% of the book · 2,300 words
#4
BeatCatalyst
Share2%
Target words2,300

Save the Cat across 115,000 words. Shares are the usual proportions for this structure, rounded to the nearest hundred words.

1. Opening Image

One picture of the world and the flaw, before anything changes. Aim for about 1,100 words.

What happens

Izera reads a stranger's window in the street for a coin, correctly, by weight, while the crowd argues about the color.

2. Theme Stated

Somebody says the lesson out loud; your lead is not ready to hear it. Aim for about 1,100 words.

What happens

Yeva Sarn, scraping a frame: "A verdict you can't be wrong in front of isn't a verdict. It's a performance."

3. Set-Up

The life that is about to be taken away, plus everything that needs fixing. Aim for about 9,200 words.

What happens

The kiln yard, the license, the salt debts, the crowd — and the Assize notice going up for the reglazing of the Sequestered House on Coldarch Row.

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5 · Debate8% of the book · 9,200 words
#5
BeatDebate
Share8%
Target words9,200
6 · Break into Two2% of the book · 2,300 words
#6
BeatBreak into Two
Share2%
Target words2,300
7 · B Story3% of the book · 3,400 words
#7
BeatB Story
Share3%
Target words3,400
8 · Fun and Games22% of the book · 25,400 words
#8
BeatFun and Games
Share22%
Target words25,400
9 · Midpoint3% of the book · 3,400 words
#9
BeatMidpoint
Share3%
Target words3,400
10 · Bad Guys Close In22% of the book · 25,400 words
#10
BeatBad Guys Close In
Share22%
Target words25,400
11 · All Is Lost2% of the book · 2,300 words
#11
BeatAll Is Lost
Share2%
Target words2,300
12 · Dark Night of the Soul5% of the book · 5,700 words
#12
BeatDark Night of the Soul
Share5%
Target words5,700
13 · Break into Three2% of the book · 2,300 words
#13
BeatBreak into Three
Share2%
Target words2,300
14 · Finale18% of the book · 20,800 words
#14
BeatFinale
Share18%
Target words20,800
15 · Final Image1% of the book · 1,100 words
#15
BeatFinal Image
Share1%
Target words1,100
4. Catalyst

The knock at the door. It comes from outside and cannot be un-heard. Aim for about 2,300 words.

What happens

The Assize sets the bid nine days out: one day before the panes in that house pass eleven years and the light in them goes dark for good.

5. Debate

They resist. Show what saying yes will cost them. Aim for about 9,200 words.

What happens

Every glazier in Orhalla can see the trap. Izera can see the fee, and the only way to take it is to read a pane in front of the Recorder who wrote the rules.

6. Break into Two

A choice, not an accident: they step into the new world. Aim for about 2,300 words.

What happens

She bids in public, at a price that will not cover the salt, and the Assize accepts it inside the hour.

7. B Story

The relationship that will carry the theme while the plot does the noise. Aim for about 3,400 words.

What happens

Yeva agrees to fire the replacement panes on one condition: that Izera tells her, once, what she actually sees.

8. Fun and Games

The promise of the premise — the scenes the reader came for. Aim for about 25,400 words.

What happens

Nine days inside a sealed house — eleven years of afternoons coming up out of the glass, a crowd on Coldarch Row every evening waiting for her to call something, and a kitchen window that does not match the rest.

9. Midpoint

A false victory or a false defeat; the stakes become personal. Aim for about 3,400 words.

What happens

She finds an apprentice's mark on the mismatched pane and matches it to the Assize register. It is Ansel Pell's, from the week the house was sealed.

10. Bad Guys Close In

Pressure from outside, cracks from inside; the team frays. Aim for about 25,400 words.

What happens

Pell offers her the whole Row, and when she does not take it has her license suspended over an unpaid salt bond. The crowd on Coldarch Row starts to enjoy the reversal.

11. All Is Lost

The lowest point. Something ends for good. Aim for about 2,300 words.

What happens

Yeva fires the replacement panes without her, reads the register wrong, and the last true pane out of the kitchen shatters in the frame.

12. Dark Night of the Soul

They sit in it. This is where the old belief finally breaks. Aim for about 5,700 words.

What happens

Izera sits in the dark house with the broken glass and tells Yeva about her eyes — after the pane, too late for it to be brave.

13. Break into Three

The idea that fuses A and B story: now they know what to do. Aim for about 2,300 words.

What happens

Weight. She has eleven years of shop notes recording what every pane she ever handled weighed, and weight cannot be argued with in front of a crowd.

14. Finale

Storm the castle. They act on what they learned, at cost. Aim for about 20,800 words.

What happens

She calls the Assize to a public reading, weighs the mismatched pane against Pell's own bond ledger on Coldarch Row, and then stands back and lets three other licensed glaziers read the color aloud, so the verdict is not hers.

15. Final Image

The mirror of the opening, showing what changed. Aim for about 1,100 words.

What happens

Izera reads a window in the street for a coin, says she is not certain, and the crowd waits for her anyway.

What you get

Beat
The name of this turning point in the structure you picked.
Share
How much of the book this beat usually takes.
Target words
How many words this beat gets in your book.
What happens
What happens in this beat of your story.

Try it with your own idea

Beat sheet guide

What each structure is for, what the beats mean, and how to use the word targets.

What it makes

A beat sheet is a list of the turning points a story has to hit, in order, with a sense of where each one falls. This generator builds one for you: choose a structure and a target word count, and it lays out every beat with its approximate share of the book converted into a word target and a suggested chapter range.

Five structures are available:

  • Save the Cat, the fifteen-beat structure popularized by Blake Snyder's screenwriting book and widely adapted for novels. The most prescriptive option and the most useful when a draft has stalled.
  • Three-act, in eight beats. The general-purpose choice: hook, inciting incident, first plot point, rising action, midpoint, complications, crisis, climax and resolution.
  • The hero's journey, in twelve stages. Suits quests, coming-of-age and secondary-world fantasy.
  • Romance, in ten beats: two worlds, the meet, the objection, forced proximity, falling, midpoint, rising stakes, the dark moment, the grand gesture, happy ever after. Built around the relationship rather than the external plot.
  • Kishōtenketsu, in four movements. A structure that turns on a revelation rather than a conflict, which makes it a useful corrective if every story you write ends in a fight.

Each beat gets a word target derived from its share of the total. A midpoint in a 90,000-word novel lands near word 45,000; a first-act turn near word 20,000. Beside each target is a chapter suggestion based on your chapter length, so the plan translates directly into a writing schedule rather than staying an abstraction.

Every beat also has a text field. Write one or two lines describing what happens in your story at that point. If a beat defeats you, there is a "suggest this beat" button that drafts a line from your premise and the beats you have already written, so the suggestion fits the book rather than a generic template. Download the finished sheet as Markdown.

It doubles as a story structure template: choose the structure and the blank sheet arrives with the word targets already attached, so you are filling in content rather than doing arithmetic. The structures, word targets and chapter math are deterministic and unlimited. Only the suggestion button uses AI.

How to use it

Work in this order and the sheet fills itself in about twenty minutes.

  1. Write the premise line first. One sentence: who wants what, and what is in the way. Everything else in the sheet either serves that sentence or is decoration.
  2. Choose a structure that matches the engine of your story. If the book is about a relationship, the romance beats will fit better than a three-act plot skeleton, even if there is an external plot too. If it turns on a revelation rather than an escalation, try Kishōtenketsu before forcing a climax you do not believe in.
  3. Enter a target length. If you do not have one, use a conservative range for your genre and take the middle. Most adult novels sit somewhere between 70,000 and 100,000 words, with fantasy running longer and young adult shorter.
  4. Fill the midpoint first, then the ending, then the opening. This is the single most useful habit the sheet enables. The midpoint is where most drafts collapse, and knowing it before you start removes the usual second-act drift.
  5. Fill the rest in any order. Leave gaps. A beat sheet with four strong beats and six blanks is more useful than fifteen vague ones.
  6. Use the suggestion button on the beats you dread. It reads the beats you have already written, so the draft it produces is consistent with your plan.
  7. Download it and write against it. Keep the word targets visible while you draft. When chapter eleven arrives 9,000 words late, you will see it in week two rather than month four.

Craft tips

Beats are load-bearing moments, not chapters. A beat can take half a page or three chapters. The word target tells you roughly when the reader should feel it, not how long it should be.

Treat the percentages as gravity, not law. A midpoint 4,000 words late is fine. A midpoint 20,000 words late is the reason readers put the book down in the middle, and it is the most common structural fault in unpublished manuscripts.

The midpoint should change the question. Before it, the reader is asking whether the protagonist will get what they want. After it, they should be asking something harder: whether they should, or what it will cost, or whether they were wrong about what they wanted. If your midpoint does not change the question, it is a complication rather than a midpoint.

The dark moment has to take something away permanently. A setback that is reversed costs the reader nothing. Decide what the character does not get back.

Fill the ending before the middle. The second act is famously the hardest to plan, and it becomes considerably easier when you know what it has to deliver the protagonist to. Writers who plan act two first tend to write a good act two for a different book.

Do not write the beat sheet in the character's favor. A plan where every beat is something the protagonist does produces a competent, unmoving story. At least three beats should be things that happen to them, and at least one should be their own fault.

Use a structure you can abandon. The sheet is a diagnostic, not a contract. When the draft starts generating better beats than the plan, follow the draft and update the sheet afterward so you keep the word-target discipline without the straitjacket.

Re-run the sheet at 40,000 words. Rebuild it from where the draft actually is, not from where you intended it to be. This half-hour is the cheapest structural edit available, and it is why beat sheets are more useful to a stuck drafter than to a planner.

Convert beats into chapter goals before you draft. A beat is a story event; a chapter needs a goal, an obstacle and a turn. Moving from one to the other is the step most outlines skip, and the novel outline template is built for exactly that handover. If you are writing the book chapter by chapter in DreamPress, the beat sheet can go in as part of the premise so the plan stays with the story, with fifteen free credits daily and no card.

Three complete novel beat sheets, with a word target on every beat, are at beat sheet examples.

Beat sheet FAQ

Is this beat sheet template free?

Yes. The structures, word targets and chapter math are free and unlimited, with no account. The optional "suggest this beat" button uses AI: 6 free runs an hour. Sign up for 20 an hour, or go Pro for no limit.

Do I need an account?

No. The page works for anonymous visitors, and everything except the AI suggestion button is unlimited.

Which beat sheet structure should I use?

If you are stuck in the middle of a draft, Save the Cat, because it is the most prescriptive about where things go. If you are planning from scratch, three-act, because it is the least likely to distort your story. If the book is a romance, use the romance beats: the relationship is the plot, and a general structure will bury it.

Is this a Save the Cat beat sheet template?

Save the Cat is one of the five structures on offer, laid out as fifteen beats with word targets for your chosen length. The method comes from Blake Snyder's book, which is worth reading if you plan to use it seriously; this tool handles the arithmetic and the blank fields.

How are the word targets calculated?

Each beat carries a share of the total length, drawn from the standard proportions for that structure, and the sheet multiplies it by the total you entered. The chapter suggestions divide that by your chapter length. They are guides rather than rules.

Can I download the beat sheet?

Yes, as Markdown, with your filled beats and the word targets. It pastes cleanly into most writing and note-taking apps.

Are my beats saved if I close the tab?

Yes, in your own browser's local storage. They are not uploaded to an account, so download the sheet if you want a copy that survives clearing your browser data or moving to another device.

Do I have to fill in every beat?

No, and you probably should not on a first pass. Four strong beats and a set of blanks is a more honest plan than fifteen placeholders.

Will using a beat sheet make my story formulaic?

Only if you let the beats do the work that scenes and characters should be doing. A structure tells you when a reader needs something to change; it says nothing about what changes, who it happens to, or what it means. Two novels on the same beat sheet have nothing in common.

Can I see beat sheet examples before I start?

The worked examples in "See how it works" above are four complete or partial sheets across different structures and lengths, with word targets attached, which is usually a faster way to understand the format than reading the theory.

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