Guide

What Is a Story Bible?

What a story bible holds, and how DreamPress carries yours from chapter two to chapter forty on the free plan.

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What a story bible is

The three kinds, the eight sections, a filled example, when to start one, and how to keep it up to date.

A story bible is the file of facts your novel must not contradict. This guide gives you the eight sections it needs, a filled example, and the free story bible template you fill in a browser. Then the part a document cannot do alone: DreamPress keeps your story bible — it calls it World Information — plus a running memory of the story so far, and supplies both on every chapter, so a fact you wrote in chapter two is still there in chapter forty. Same on the free plan as on Pro, and free is 15 credits every day, no card. Start your first chapter free.

What a story bible is

It holds what is true in your story: names, places, rules, dates, who knows what, and what you have promised the reader but not delivered. None of it is written to be read by anyone else.

It is not an outline. An outline says what happens next; a bible says what is already the case. It is not a mood board, and it is not world-building for its own sake. A fact earns its place when getting it wrong later would cost you a rewrite.

The failure it prevents is specific and common. A long draft written over months drifts: a character's sister becomes a brother, a two-day journey becomes an afternoon, a minor character comes back with a different job. Readers notice all three, and the fixes are expensive because they are scattered.

The drift is not carelessness. Every fact in a novel is invented once, mid-scene, to solve a small local problem, and at that moment it feels unforgettable. Nine chapters later it is gone, and the next scene invents a different answer. A bible is the habit of writing the fact down the moment it is invented, which is the only moment you reliably know it. DreamPress does half of that for you: the running memory updates itself as chapters are written. Take 15 credits a day.

Story bible, series bible, world-building bible

Three names for the same object, at different scope. A story bible covers one book. A series bible covers several and adds what must stay stable across them: what each book may reveal, who is alive at the end of each, and which threads are deliberately left open. A world-building bible covers a setting that may carry several unrelated stories, and is heavier on rules, geography and history than on cast.

This article covers all three, and so does the free fillable story bible: the sections are the same, and a series bible is a story bible with more entries under Timeline and Open threads.

The eight sections

Premise and tone. What the story is, in a line. The tone you are holding. The promise to the reader, which is the thing they would feel cheated by if you broke it. Themes, if you know them.

Cast register. Leads, supporting cast, and the people who are offstage or dead but still referenced. One line each on how they speak, because voice drifts first. Full sheets for the leads live elsewhere; the character sheet examples show what those look like filled in.

Places. Key locations, how far apart they are, what they smell and sound like, and any map notes. Distance is the entry people skip and then contradict.

Rules of the world. What is possible, what it costs, what never happens, and who inside the story knows any of it. The last one matters most, because a rule only produces drama when a character can be wrong about it.

Timeline. What happened before page one, what happens during, the clock the plot runs against, and what season it is. Seasons are contradicted constantly in long drafts.

Factions. Groups and institutions, who actually holds power as opposed to who is supposed to, old grievances, and where each cast member sits.

Glossary. Invented terms, titles and ranks, spellings you have settled on, and any slang or oaths. This section is about spelling consistency and it will save you an afternoon.

Open threads. Questions raised and not answered, things planted and not paid off, contradictions you already know about, and anything deferred to a later book. This is the working section, and the one most people leave out.

All eight go straight into a DreamPress project's World Information, so the next chapter is written against them, not around them. Build yours in DreamPress.

A filled example

One series, abbreviated. The Ledgerwake is a fantasy trilogy set in a port city where a debt, once witnessed, binds physically until it is paid.

Premise and tone. A collections clerk discovers the city's founding debt was never paid. Tone: dry, procedural, warm about people and cold about institutions. Promise: a legal thriller with a supernatural mechanism, not a war.

Cast register. Idra Vance, clerk, 34, speaks in complete sentences and never raises her voice. Bosun Kelleher, her informant, talks in questions. Magister Ollan, keeper of the founding ledger, is courteous to everyone. Idra's mother, dead before page one, still referenced in every book.

Places. Wakeside, the lower city, four hours on foot from the Hall. The Hall of Ledgers, no windows on its north side. Cormary, eleven days by sea, where unpaid debtors go.

Rules of the world. A debt binds when spoken aloud before a witness who is not a party to it. It releases on payment or on the creditor's death, never the debtor's. A debt cannot be inherited, which is the point the trilogy turns on. Ordinary citizens believe it can.

Timeline. The founding debt: 213 years before book one. Idra's mother's binding: fourteen years before. Book one spans one autumn. The clock is the Assize, sitting nine days.

Factions. The Hall of Ledgers records. The Collectors' Guild enforces and is paid per collection. The Cormary shipping houses profit from exile. Real power sits with the shipping houses; the city believes it sits with the Hall.

Glossary. Binding, not curse. Witness, not notary. Wakeside is one word. The Assize takes a capital A. "Clear" is the verb for discharging one.

Open threads. Who witnessed the founding debt, and are they alive. Why Ollan is courteous. The second ledger mentioned once in book one, chapter nine, and not since. Known contradiction: Kelleher is fifty in chapter two and about forty in chapter twenty; forty is correct.

Notice how short each entry is. The bible is a reference, not a companion volume, and an entry running past two lines is usually a scene you have not written yet. Entries this short are what DreamPress reads best: paste them in, ask for the next chapter, and the Assize still sits for nine days. Open a project free.

When to start one

For a series, before chapter one, because book two is where the cost of not having one becomes unavoidable.

For a standalone, by about chapter five. Any earlier and you are writing down facts you will still change; any later and you have to reconstruct them from the draft.

At chapter forty with nothing, do not read the whole draft to build one. Open the template and write down only what you will have to check: names and spellings, ages, family relationships, place names, distances, and the season. Then add every new fact from chapter forty-one on the day you invent it. Whatever is wrong in chapters one to forty surfaces in a read-through, and you fix it there, once. Write chapter forty-one in DreamPress and the memory takes the bookkeeping from there. Begin the next chapter today.

Keeping it accurate

One habit matters: update the bible the day a fact is invented, not the day the chapter is finished.

Use Open threads as a to-do list, not an archive. If you plant something, it goes in that day with the chapter number. When it pays off, delete the line. What remains at the end of the draft is what you owe the reader.

When you rename something, do the search and replace immediately and note the old spelling in the Glossary. A renamed place surviving in three chapters is the most common continuity error in long fiction, and it is preventable.

The version that gets kept up is the version already open. The free story bible takes one browser tab and no sign-up. A DreamPress project takes neither: the bible sits inside the book and the memory updates itself while you write. Let DreamPress hold the facts.

How AI writing tools use a story bible

Write with AI and the bible takes a second job: it is what the model is given so it does not contradict your book. DreamPress was built for that job and does it on the free plan.

DreamPress calls your story bible World Information. Every fact you put there travels with the story and is supplied on every chapter, alongside a running memory of what has already happened. Those two are the answer to the drift described above: the sister who became a brother, the two-day journey that became an afternoon, the minor character who came back with a different job. Chapter forty is written knowing what chapter two decided, because both are in front of the model. See it on your own story.

It is identical on every plan. A free account gets the same World Information and the same memory as Pro: 15 credits every day with no card, 50 more for verifying an email address, and 20 a day from the seventh day of a streak. A chapter costs 1 to 3 credits, so the bible costs nothing to keep.

Pro is $9.99 a month or $71.99 a year and adds 1,000 credits a month. Images are 3 credits on every plan, Pro included. Narration comes with the chapter. Credit packs run from $4.99 to $99.99, never expire, and the first is doubled. Over 800,000 writers have signed up and the app is rated 4.6 on the App Store.

A bible is worth twenty minutes a week only if something reads it. Start free, no card.

Story bible FAQ

What does a story bible look like?

A plain document with headed sections and short entries, a few pages long. The example above is one, abbreviated: eight sections, three to five lines under each, nothing written to be shown to a reader. In DreamPress those eight sections are one field, World Information, riding along with the story.

How do I create a story bible for my novel?

Start with the four sections you will actually check: cast, places, rules and timeline. Fill them with what is already true in your draft, then add every new fact as you invent it. Premise, factions, glossary and open threads come later without any loss. In DreamPress those four are the first thing a new project asks for.

What is the difference between a story bible and a series bible?

Scope. A story bible covers one book; a series bible covers several and adds what must stay stable across them, chiefly the timeline, who is alive, and which threads are deliberately unresolved. The sections are otherwise identical, so one template and one World Information field serve both.

How long should a story bible be?

Two to five pages for a standalone novel, perhaps fifteen for a long series. Length is not the measure. A bible you open twice a week is working; a fifty-page one untouched since March is not. A bible the model reads on every chapter works hardest, because it is consulted whether or not you remember to.

Do I need a story bible for a standalone novel?

If the draft will take more than a few weeks, yes, at least the four core sections. The cost is about twenty minutes a week and the alternative is finding out in the copy-edit that the brother changed name. On DreamPress those four are fields in the project and the memory updates itself, so most of the twenty minutes is the first sitting.

What software do writers use for a story bible?

DreamPress. The bible is built into the project as World Information, supplied to the model on every chapter alongside a running memory of the story so far, and the same free as on Pro — 15 credits a day, no card. If all you want today is the document, the free DreamPress story bible template fills in a browser with no sign-up and downloads when you are done. Either way you stop maintaining a file nothing reads.

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